![]() 75g on the skidpad (sports cars typically perform in the mid. 0-60mph times in under 30 seconds in the Ka, and the body roll! Oh! The body roll! Where else can you drive a car with serious handling problems? The Escort turns out around. When I note that the performance of these cars is accurately modeled, I mean it. That translates into a few hours of anti-fun before you get to move on to more fun family sedans! Yippee! I can't wait to get behind the Ford Focus and Ford Taurus! ![]() Out of the box, however, this is all you get. On the negative side, the Ka, Escort, Fiesta, F-150 and Explorer accurately simulate the real driving experience for these cars. On the positive side the Ka, Escort, Fiesta, F-150 and Explorer accurately simulate the real driving experience for these cars. You keep expecting things to speed up, but it never does. Playing Ford Racing is like watching Olympic race walking. Though the speedometer often reads 100mph or greater, it feels much, much slower. The 3rd person perspective is great for showing the next bend in a curve, but absolutely dreadful at conveying a sense of speed. ![]() This bad decision ripples through the rest of the game. Even if the vast majority of gamers play with this view, it should be an option, not a directive. Elite has assumed that the only view anyone could ever want would be the 3rd person view. Egad! It's as if Elite has decided that every other successful racing game had it all wrong. In fact, there is only one way to play this game: 3rd-person (from above and behind). I, for one, prefer the view inside the car, usually with the interior overlay. Most, if not every, racing game allows a variety of driving views - above and behind the car, inside the car (with and without interior overlay), bumper-level, and extreme 3rd-person (further back and behind the car). Now that I've covered the best aspects of the game (the basic idea and the graphics) I am free to explain exactly why this game belongs in the trash. Elite has also created high-detailed, high-polygon car models. ![]() Elite (the developer) has delivered a very impressive array of tracks - with strong attention to detail and excellent textures. Visually, this game ranks among the most impressive I've seen. In the Closed Championship, a victory against a better car gives you access to that car. You gain access to new and better vehicles by winning the Class Championship or Closed Championship. Open Championships allow cars of any model (Ka vs. Closed Championship races pit your car against other similar classes (Ka vs. Class Championships place you in races against other similar cars (Escort vs. Drivers are given the choice of three different Championship series: Class, Closed and Open. To access better cars, one must enter a Career. And it doesn't exactly accelerate out of the turns, if you know what I mean.īut these cars are merely speed bumps on the road to glory. Taking a hairpin turn in an Explorer is not fun. The other two, the F-150 and Explorer were never, ever meant to drive fast around a track with turns, and this becomes all-too-obvious as the race progresses. To be honest, I'd just as soon avoid ever driving a Ka or Escort. That means you'll race around with a Ka, Escort, F-150 or Explorer. Don't get excited about Quick Races - only the dull and boring cars are available out of the box. Players are given two choices: Quick Race and Career mode. To quote a well-deserved 1970's phrase, FORD = Found On Road Dead. Where else can one find small economy cars racing against family sedans, trucks and utility vehicles? On the surface, this sounded like a very nice game.īut as is often the case, nothing prepared me for the final product. I like the thought of driving several Ford models through a variety of courses. But something about Ford Racing appealed to me. ![]() I tend to get excited when a new idea comes along, which isn't very often. ![]()
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